AI Insights · Timothy · October 2023
Top 5 Waifu Games Performance in Latin America Q3 2023
Analyzing the performance of the top 5 Waifu games on a unified platform in Latin America during Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 Waifu games in Latin America showed varied performance across downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into their market behavior.
GODDESS OF VICTORY: NIKKE from Level Infinite saw a significant fluctuation in weekly revenue, peaking at approximately $44.5K in early September. Weekly downloads experienced a high of 29.8K at the end of June, followed by a declining trend to 3.6K by late September. The weekly active users also showed a decline from around 153.9K in late June to 114K by the end of September.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. had its highest weekly revenue at the beginning of July, reaching $30.3K, and saw a decrease to $9.1K by the end of September. Weekly downloads were relatively low, with a peak of 9.2K at the end of June, dropping to 572 by the end of the quarter. The game’s active users also declined from 91K in late June to around 53.1K by the end of September.
Azur Lane from YOSTAR LIMITED had a notable peak in weekly revenue in mid-September, reaching $27.9K. Downloads showed an increase towards the end of the quarter, peaking at 4.6K in mid-September. The active users remained relatively stable, fluctuating mildly around the 20K mark, ending at 22.8K by the end of September.
Blue Archive by NEXON Company experienced a peak in weekly revenue at $14.3K in late July, with a significant drop to around $2K by mid-September. Downloads reached their highest point at 2.9K in late July and ended the quarter with 2.3K. The active users saw a peak of 8.1K in late July, maintaining a stable range around 7K throughout the quarter.
Action Taimanin by GREMORY GAMES INC. had a peak in weekly revenue of $10.3K at the beginning of July. Downloads remained minimal throughout the quarter, with a slight peak of 73 in early July. The game’s active users showed a consistent decline from 617 in late June to 496 by the end of September.
For more detailed insights and trends, visit Sensor Tower.